Flambe snippet: game heartbeat
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features. I created a code...
View ArticleTry Haxe today
I did some contributions to http://try.haxe.org/ lately. This is a nice tool that allows you to write, compile, test and share Haxe code online. It runs the latest release version of Haxe. Open The...
View ArticleHaxe 3.2 released
It has been almost a year, but these week the Haxe Foundation released a massive new version of the Haxe Cross-platform Toolkit: Haxe 3.2These are some of the new features I’d like to highlight:...
View ArticleGrabbing conditional compilation values using macro functions
This post is about grabbing conditional compilation values and print them in the output context using a macro function. Then we can use it at runtime. Let’s say you want to display in runtime if your...
View ArticleBiwise operations made easy with Haxe
This blogpost is about making bitwise operations in Haxe more easy. If you like doing micro optimization in your code, you probably want to use bitwise operations. But I found the main problem about...
View ArticleMeet HaxeDevelop
The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop. HaxeDevelop offers first class support for Haxe development: great and...
View ArticleHaxe Code Cookbook
We have been working on a new website which went live today: the Haxe Code Cookbook. It has categorized code snippets with additional explanations; small code tutorials and examples in a central place....
View ArticleEvo art
I did some generative art using HTML5 (using Haxe/JavaScript). It draws a target image using “stamps” out of a different source image. Each drawing step gets compared using a fitness function to see if...
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